![]() ![]() The spawn point is within a few hundred blocks of the map origin (X and Z of 0). The Y coordinate displays the altitude in meters, which is negative if seeing deepslate or in the rare case of falling through the void. Both of these can be negative, for positions west or north of the origin. These coordinates are interpreted as follows: X gives your distance east of the origin, and Z gives the distance south. All three coordinates are measured in "blocks", which are considered equivalent to meters of distance. In Java Edition, F3 opens the debug screen, which includes the player's current coordinates in the world. ![]() Additionally, as of 1.16, compasses can be set to point toward a lodestone. A world's original spawn point can be found easily using a compass. If the bed is removed, destroyed, or blocked, the spawn point is lost, and the player respawns near their world's original spawn point. In versions 1.16, using a charged Respawn Anchor in the Nether also sets your spawn point. Making a base too close to a multiplayer spawn area can also expose it to griefing, so in multi-player it's usually better to move some distance before settling in.Įach player can change their individual spawn point by sleeping in a bed. (Formerly, single-player games had a specific spawn point, but now they use the same system as multi-player.) In multi-player, the area around the spawn point is "protected", so that only server operators can build or destroy blocks there. The world has one spawn point, and all players spawn within a few blocks of that point. Every world has a set spawn point where players are placed when they first enter the game, and each time they die (see below about beds). ![]()
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